Re: I used to play 'guns'
by
Rrhain
03/12/2008, 9:07 PM #
nelsonleith:Gygax's original game had very little to do with the sort of inspired and sincere role-playing described in Nacoran's anecdote, and more to do with the prepubescent, griefer-style power-gaming still corrupting RPGs today (PWN3D anyone?), a style of game-play which is little more than a semi-literate version of incinerating ants with a magnifying glass.
From this, it is clear you haven't actually read the Dungeon Master's Guide which was wrtten by Gygax. The DMG makes it explicitly clear, multiple times, that the rules being provided are there to guide you, are not meant to be straightjackets, that the good of the game is always more important than a die roll, and that role-playing is always to be encouraged and rewarded.
If your experience with D&D is that it's all about rules-lawyering over points, then at least one of the following is true:
- You're a crappy player.
- You had a crappy DM.
Shall we go for the combo?
Why do you think the DMG goes on and on about keeping things out of the hands of the players? If you look at the suggestions, it would seem to be that Gygax was trying to say that a fighter should be thrilled to have a +1 dagger and a magic-user who actually has more than the two spells he gets at startup should consider himself blessed by the gods. This was to keep the game out of the realms of Munchkin where characters walk around with +12 Hackmasters and every encounter has someone shouting, "I waste him with my crossbow!" within the first second.
By keeping the power out of the hands of the players, you force them to be creative, to think about how to solve problems without using brute force, to talk and interact, to consider new ways of using low-power items.
If you can't see that, if your DM couldn't see that, then don't blame Gygax.
He directly told you not to do that.