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Virtual childhood
by Saletan Editor
+1 Reply

Background summary and links: <link>

Question: Are today's kids spending too much time in virtual reality?

My inclination: Yes. Children are bodies, not just minds. They need exercise of all kinds. Look at the obesity stats, autism diagnoses, etc. We're narrowing the nature of experience in a way for which the human organism was not designed.

Go run around the block, then come back and type what you think.

Re: Virtual childhood
by nominal

I dont think we've seen the full breadth of consequences of disturbingly tech-savvy children. After all, even twenty somethings have not had the exposure to video games of a caliber that current generations seem to enjoy. Children now are proffered stimulating and compact consoles that make even the most privileged computer of ten years ago into overglorified calculator. portable, too. the only thing i used to be able to take on family vacations was a book, which would serve as a buffer between my brother and i to mitigate the effects of the sudden and always shockingly brutal territorial conflict. Whatever the effect on children, the question at hand should also be, how will it effect them as adults? will decision making be hyper-active, consequential considerations dulled, imagination dessicated? Or maybe nothing remarkably different.

I know someone who posits that video games, particularly 1st person, are actually a potential benefit for children, because it forces upon them a set of problem-solving skills that become more rigorously practiced than if the child were left alone. I have my doubts at this, stemming from the parameters inherent in video games (that is, the limited mobility and range of decisions available to the avatar) which would seem to actually be a limiting factor when contrasted with the nearly infinite range of options reality presents. children dont want to do nothing, and if left alone, they will come up with something. but, like anything, this probably needs practice and some effort. my concern is that with the recent shift we have had from treating ourselves to occasional shows, to constant and ubiquitous video ipods and the various minature screens (i saw one guy taking out his rage from work on the commute home as a disturbingly efficient sniper, dropping amorphous bright spots on the night-vision screen) children will be conscious of the effort they put into non-video game play, because they will have to create the parameters themselves.

Children have never needed a screen in front of them; that was the parents solution. of course, none of this is science, and i would be interested to see a study done on children who have a certain amount of saturation in these games. Not just TV; the deleterious effects of too much TV have almost become mantra among the less, whats the word, cool, (ie: mine) parents. but interactive video media, online or otherwise, is becoming extremely pervasive, considering we havent felt fully the ramifications of a generation raised by playing with the flickering bluish glow. then again, thinking back to the sibling abuse that classified family trips, i would have been willing to accept a certain degree of more visibly docile snipering, though im pretty sure my parents would have missed the war cries and screams of existential pain. they liked it so much, they once even let us walk the length of one of the lesser keys in florida until we had calmed down.

Re: Virtual childhood
by mia

I believe this question is answered identically to other health question: moderation is the key. Just as children must not ignore their physical health, they shouldn't ignore their "brain" health (which certainly appears to be engaged and challenged during virtual-reality play).

My daughter hasn't added on-line play to her television watching. Rather, she has replaced watching television with on-line play. Assuming she's going to spend some amount of time every day sitting, I would rather have her sedentary time require her participation -- unlike television, which is entirely passive. Of course, one could argue that she should instead be reading, but she does that too -- I don't think books and computers are mutually exclusive.

Finally, my five-year old daughter is generally more comfortable on a computer than I am (although, thankfully, not yet more proficient). This seems to me a very good thing since her professional future will almost certainly require any easy relationship with computers. In any event, I wonder if people my age, who did not grow up with computers and, like me, simply don't "get" the attraction of on-line play, are concerned for that reason (or because they don't know how to regulate and monitor their kids' on-line time) and not because virtual reality is making their kids fat.

Re: Virtual childhood
by rhosyn

Are today's kids spending too much time in virtual reality? Some, yes. Some, no.

It is certainly possible to spend too much time online, and I'm sure there are plenty of kids who do. As has already been mentioned, moderation is key. As is the parents taking responsibility to know what they're kids are doing there and making sure it doesn't take over their kids' lives.

I enjoy browsing the web. I plan online games - generally social ones. When my son is old enough (probably when he's a pre-teen), I'm sure he will find social activities online.

It will be my job to make sure he doesn't spend all his time in front of the computer - even as I now make sure he doesn't spend all his time in front of the TV.


It's important to have balance and perspective with any activity. The best way for me to teach him that off-line life takes priority is to show him I can turn off the computer any time.

agreed, although...
by its yggy

at what point does preparing them for our knowledge-based society give way to enabling their sloth? Think about how tech savvy some of these kids are today. It's almost scary how fast they can learn to use new devices.

But I agree that we all have to work at living away from these damn screens!

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