maroci:No, you're wrong.
They didn't "think it and put it i the game." In the game you can kill anyone you want, as in real life (though with milder cosequences). If you want to kill hookers, you can kill hookers. You can also kill mailmen or hot dog vendors if that's your preference. That's why it's an open-ended game.
can i just point something out? why can you say the sentence "in the game you kill anyone you want (with milder consequences)." it's like saying, in the game you can kill the king, without having your skin ripped off your body and being boiled in hot water. why is it fun to do anything you want. i imagine if the npcs in gta were a little more human, and not like mindless walking programs, you would think about it a little before you shot them, even if it is, famous as it is to say it, just a game.
that's the question. firstly, why does no one realize that the people in the game do not really resemble real people, that that is in fact the point, that if they weren't desperately lacking simulacra of real people we wouldn't do the things to them we do in the game. secondly, why do people who play the game fail to realize that they're inscribing that worth to the representative people in the game, and why do people that play the game suddenly think that, say, hookers, aren't interesting because THERE IS a sort of voyeurism in grand theft auto. there is a sort of "if i could break the law and the stigmas of society without consequence, this is what i'd be most interested in doing.
the second question is more important. because as gamers we know that we won't be entertained by the simplest forms of gaming anymore. one can't substitute grand theft auto with the original playstation game with a cartoonish overhead camera view of you running around and completing tasks.
both sides fail to accomplish a nuanced and self-reflective perspective on what and why. non-gamers don't understand the premise of what we're doing, and gamers aren't self-critical enough to analyze what they're doing. although i should say that gamers get an excuse, they're toying with entertainment that supposes itself to be empty entertainment. the paradox is that that entertainment beats out other forms of entertainment, and that gamers don't really ever want to ask the question why.
the real question is "why the fetishism with wanting to see a side of reality that you wouldn't even actually take part of irl." the gaming programmers should just cut the crap. make a game about being a serial killer and getting away with it. make a game where you elude the cops and the authorities and kill people in ever gruesome more inventive ways using personal mythologies and symbolisms. this game will inevitably be very popular, but no one will ask why.