Re: This is the way the US ends.
by
FaxMeBeer
04/29/2008, 4:37 PM #
Propaganda of sorts, sure. Perhaps you'd call it pro-violence propaganda. How do you take a boy from Iowa raised to believe in the mostly non-violent teachings of Christ and get him to go to foreign lands, meet interesting people, and kill them? You have to first plant the seed that, under the proper circumstances, it's perfectly reasonable to scatter another man's thoughts on the wall.
the obvious contrary point to the above is: in war, it's kill or be killed. A rational person will kill someone to save his own life. Of course, a rational person would notice that a soldier has to travel thousands of miles with the full intent of putting himself in danger to be in that life-or-death situation. Without a lifetime of nationalistic and pro-violence propaganda, it would be far more difficult to encourage people who otherwise face little if any threat to their own family and friends to enlist to go and kill-or-be-killed.
And, I don't think we can ignore the fact that we are the most violent nation on earth. Not only have we killed hundreds-of-thousands in Iraq for nothing (and there's no great national depression over this -- we're far more likely to hear complaints about the cost in terms of dollars) but we kill each other at an alarming rate. Even with our decreasing murder rates we're still far more likely to be murdered than citizens of other developed nations are.
Let me say, too, that I can't wait to get my hands on the new GTA. I loved San Andreas, I love Call of Duty and the other shoot 'em ups on my 360. I'm also well aware of the fact that I'm a pretty violent person. I don't know that GTA made me more violent than I was before I played it, but I'm sure that GTA added to the life-long education in violence that this culture has provided me.
I wonder, if you saw a sixteen-year-old whose past-times included reading Dostoyevski, practicing equations in math club, and photography would you expect him to be more, or less, well adjusted than he whose entertainment is found in hours of simulated murder and problem solving games in which moral clarity is a hinderence to achievement of goals?
I'd argue that really depends on what we want him to be adjusted to.